The Target closest to my home has a fairly weak card section. The last time I went the deck hangers were all barren, as no one had restocked them for weeks. However, maybe 3 weeks ago, I made a pretty solid buy.
There were these 3-in-1 booster pack boxes on sale for 10 bucks. I bought two, giving me 6 booster packs and 2 added rares.
Let’s take a look.
Here are the 2 added rares I got; these were displayed in the front of the packaging.
Evolzar Dolkka ☆☆☆☆ : Fire : [Dragon/Xyz/Effect] 2 Level 4 Dinosaur-Type monsters
During either player’s turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster. ATK/2300 DEF/1700
Evolzar Laggia ☆☆☆☆ : Fire : [Dragon/Xyz/Effect] 2 Level 4 Dinosaur-Type monsters
During either player’s turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card. ATK/2400 DEF/2000
Souls of the Forgotten ☆☆ : Dark : [Fiend] A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies. ATK/900 DEF/200
Skull Mariner ☆☆☆☆ : Water : [Warrior] A pirate ship that appears out of the mist and sinks any seagoing vessels. ATK/1600 DEF/900
Girochin Kuwagata ☆☆☆☆ : Wind : [Insect] Despite its small size, this monster has powerful jaws that can rip metal to shreds. ATK/1700 DEF/1000
Type Zero Magic Crusher : Trap : Continuous : Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent’s Life Points.
Magic Drain : Trap : Counter : Negate the activation of an opponent’s Spell Card, and destroy it. Your opponent can discard 1 Spell Card to negate this card’s effect.
Twin-Headed Fire Dragon ☆☆☆☆☆☆ : Fire : [Pyro] Two dragons fused as one from the effects of the Big Bang. ATK/2200 DEF/1700
World Suppression : Trap : You can activate this card when a Field Spell Card is activated. Negate the Field Spell Card during the turn this card is activated.
Enchanted Javelin : Trap : Select 1 attacking monster. Gain Life Points equal to its ATK.
Earthshaker : Trap : Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field.
Polymerization : Spell : Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
Harpie Girl ☆☆ : Wind : [Winged-Beast] A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply. ATK/500 DEF/500
Helpoemer ☆☆☆☆☆ : Dark : [Fiend/Effect] Cannot be Special Summoned from the Graveyard. If this card was destroyed by battle and sent to the Graveyard, this effect activates at the end of each of your opponent’s Battle Phases: Discard 1 random card from your opponent’s hand. This card must be in the Graveyard to activate and to resolve this effect. ATK/2000 DEF/1400
Lava Golem ☆☆☆☆☆☆☆☆ : Fire : [Fiend/Effect] Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent’s side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of the controller’s Standby Phases: The controller takes 1000 damage. ATK/3000 DEF/2500
Judgment of Anubis : Trap : Counter : When your opponent activates a Spell Card that would destroy a Spell/Trap Card(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster’s ATK on the field.
Solemn Judgement : Trap : Counter : When a monster would be Summoned, OR a Spell/Trap Card is activated: Pay half your Life Points; negate the Summon or activation, and if you do, destroy that card.
Book of Life : Spell : Target 1 Zombie-Type monster in your Graveyard and 1 monster in your opponent’s Graveyard, Special Summon the first target, also banish the second target.
Tribute Doll : Spell : Tribute 1 monster; Special Summon 1 Level 7 monster from your hand that can be Normal Summoned or Normal Set. It cannot attack this turn.
The Forces of Darkness : Trap : Target 2 “Dark World” monsters in your Graveyard; add those targets to your hand.
Big Koala ☆☆☆☆☆☆☆ : Earth : [Beast] A species of huge Des Koala. He’s meek, but people are afraid of him because he’s very powerful. ATK/2700 DEF/2000
Gale Lizard ☆☆☆☆ : Water : [Reptile/Effect] FLIP: Select 1 Monster Card on your opponent’s side of the field and return it to the owner’s hand. ATK/1400 DEF/700
Witch Doctor of Chaos ☆☆ : Dark : [Spellcaster/Effect] FLIP: Select 1 Monster Card from you of your opponent’s Graveyard. Remove it from play. ATK/500 DEF/500
Silpheed ☆☆☆☆ : Wind : [Fairy/Effect] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 Wind monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1 random card from their hand. ATK/1700 DEF/700
Recycle : Spell : Continuous : During your Standby Phase, by paying 300 Life Points, select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck.
Blasting the Ruins : Trap : You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent’s Life Points.
Cursed Seal of the Forbidden Spell : Trap : Counter : Discard 1 Spell Card. Negate the activation and effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards with that name during the rest of this duel.
Multiplication of Ants : Spell : Tribute 1 Insect-Type monster on your side of the field. Special Summon 2 “Army Ant Tokens” (Insect-Type/EARTH/Level 4/ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.
Compulsory Evacuation Devise : Trap : Return 1 monster on the field to its owner’s hand.
Yami : Spell : Field : Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points.
Witty Phantom ☆☆☆☆ : Dark : [Fiend] Dressed in a night-black tuxedo, this creature presides over the darkness. ATK/1400 DEF/1300
Wasteland : Spell : Field : Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points.
Armaill ☆☆☆ : Earth : [Warrior] A strange warrior who manipulates three deadly blades with both hands and his tail. ATK/700 DEF/1300
Fissure : Spell : Destroys 1 opponent’s face-up monster with the lowest ATK.
Mammoth Graveyard ☆☆☆ : Earth : [Dinosaur] A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers. ATK/1200 DEF/800
Book of Secret Arts : Spell : Equip : A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points.
Meda Bat : Dark : [Fiend] An eyeball fiend created by a servant of the wicked, it uses “Dark Blasts” to blow away its enemies. ATK/800 DEF/400
Green Phantom King ☆☆☆ : Earth : [Plant] This youthful kind of the forests lives in a green world, abundant with trees and wildlife. ATK/500 DEF/1600
Sakuretsu Armor : Trap : Activate only when an opponent’s monster declares an attack. Destroy the attacking monster.
A Deal with Dark Ruler : Spell : Quick : You can only activate this card during a turn in which a Level 8 or higher monster on your side of the field was sent to the Graveyard. Special Summon 1 “Berserk Dragon” from your hand or Deck.
Morale Boost : Spell : Continuous : Each time a player equips an Equip Spell Card, increase the Life Points of the controller of that Equip Spell Card by 1000 points. Each time an Equip Spell Card is removed from the field, the controller of that Equip Spell Card takes 1000 points of damage.
Falling Down : Spell : Equip : Destroy this card is there is no Archfiend card on your side of the field. Take control of 1 of your opponent’s monsters that is equipped with this card. You take 800 points of damage during each of your opponent’s Standby Phases.
Sasuke Samurai #2 ☆ : Wind : [Warrior/Effect] Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated. ATK/200 DEF/300
Contract with the Abyss : Spell : Ritual : This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning.
Pandemonium Watchbear ☆☆☆☆ : Dark : [Beast/Effect] As long as this card remains face-up on your side of the field, “Pandemonium” on your side of the field is not destroyed by your opponent’s card effects. ATK/1300 DEF/1800
Gyaku-Gire Panda ☆☆☆ : Earth : [Beast/Effect] The ATK of this card increases by 500 points for every monster on your opponent’s side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points. ATK/800 DEF/1600
Cestus of Dagla : Spell : Equip : You can only equip this card to a Fairy-Type monster. Increase the ATK of a monster equipped with this card by 500 points. When the monster equipped with this card inflicts Battle Damage to your opponent’s Life Points, increase your Life Points by an equal amount.
Somehow I misplaced some of the cards I got out of this booster pack, including the rare. Thought I’d photograph it regardless.
Red Archery Girl ☆☆☆☆ : Water : [Aqua] A mermaid archer that hides in a protective shell, waiting for the right moment to strike. ATK/1400 DEF/1500
Tailor of the Fickle : Spell : Quick : Select 1 equipped Equip Card and switch it to another correct target.
Performance of Sword ☆☆☆☆☆☆ : Earth : [Warrior/Ritual] This monster can only be Ritual Summoned with the Ritual Spell Card, “Commencement Dance”. You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand. ATK/1950 DEF/1850
Hamburger Recipe : Spell : Ritual : This card is used to Ritual Summon “Hungry Burger”. You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand.
The Reliable Guardian : Spell : Quick : Increase 1 monster’s DEF by 700 points during the turn this card is activated.
Gravekeeper’s Servant : Spell : Continuous : Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack.
Whiptail Crow ☆☆☆☆ : Dark : [Fiend] Attacks from the skies with a whip-like tail. ATK/1650 DEF/1600
And, finally, I did get one extra thing…
Dark Horizon : Trap : When you take battle or effect damage: Special Summon 1 DARK Spellcaster-Type monster from your Deck with ATK less than or equal to the damage you took.
Deep-Eyes White Dragon ☆☆☆☆☆☆☆☆☆☆ : Light : [Dragon/Effect] When a face-up “Blue-Eyes” monster(s) you control is destroyed by battle or an opponent’s card effect, and you have a Dragon-Type monster in your Graveyard: You can Special Summon this card from your hand, and if you do, inflict 600 damage to your opponent for each Dragon-Type monster with different names in your Graveyard. If this card is Normal or Special Summoned: Target 1 Dragon-Type monster in your Graveyard; this card’s ATK becomes equal to that monster’s. If this card on the field is destroyed by a card effect: Destroy all monsters your opponent controls. ATK/0 DEF/0
Dark Magician Girl ☆☆☆☆☆☆ : Dark : [Spellcaster/Effect] This card gains 300 ATK for every “Dark Magician” or “Magician of Black Chaos” in either player’s Graveyard. ATK/2000 DEF/1700
Cubic Wave : Spell : Target 1 “Cubic” monster you control and 1 face-up monster your opponent controls; the ATK of that monster you control becomes double its current ATK, and if it does, the ATK of that monster your opponent controls become half its current ATK. You can banish this card and any number of “Cubic” monsters from your Graveyard, then target face-up monsters your opponent controls equal to the number of those banished “Cubic” monsters; place 1 Cubic Counter on each of them. (Monsters with a Cubic Counter cannot attack, also negate their effects.)
Dimension Reflector : Trap : Continuous : Activate this card by banishing 2 monsters you control, then target 1 face-up monster your opponent controls; Special Summon this card in Attack Position as an Effect Monster (Spellcaster-Type/DARK/Level 4/ATK ?/DEF ?) with ATK and DEF equal to that face-up monster’s ATK. (This card is also still a Trap Card.) If this monster is summoned this way: Inflict damage to your opponent equal to this card’s ATK.